This is usually what you will want to bring into your surfacing software, where you will have your Armchair leather and wooden parts as separated meshes. Is a group of Surfacing Objects, for example: The armchair. Is a group of meshes that will share a textureSet, for example: an armchair's leather parts, or the armchair's wooden parts. Is an individual texture (or several if using udim) that describe a single property of a material. ![]() For example, a metal textureSet would have channels for albedo, metalness, roughness, normal, etc Channel: Is a group of channels (textures) that describes a material, or the look of a material. Import the texture sets back to the Surfacing Projects and Surfacing Objects in Maya, Katana or Gaffer.Organize maya meshes into different Surfacing Projects, and Surfacing Objects. ![]() Linux /ldtenvset.sh Windows Coming soon Tools Maya Surfacing Projects InstallationĪ few environment variables are required for this tools. The rendering tools in Maya and Katana are based on Pixar Renderman, Gaffer tools based on Arnold. It aims to be the missing glue between maya (uv prepping and organizing), mari/painter, and maya/katana/gaffer rendering, covering most of the repeatitive tasks, letting you focus on the surfacing.īased on my own tool box used for lookdev. Credits WARNING: most of this toolset was cleaned and moved up in my repo LDTGaffer, also used in my other repo gaffer-examplesĪ tool set for maya, katana, gaffer, and nuke for surfacing and look development.
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